Necropolis Buildings - Death Alignment
Standard Buildings
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Village Hall -
500 Provides 500 gold per day. It is required before you can build any other town structure. |
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Town Hall -
2500 Requires: Village Hall Provides 750 gold per day. |
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City Hall -
2500 Requires: Town Hall Provides 1000 gold per day. |
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Fort -
5000 Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
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Citadel -
7500 Requires: Fort Builds a moat and level two city wall. |
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Castle -
7500 Requires: Citadel Builds a keep and level three city wall. |
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Tavern -
500 Requires: Village Hall Allows the recruitment of heroes. |
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Armory -
3000 Requires: Village Hall Sells Swords (500 |
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Caravan -
4000 Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
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Shipyard -
2000 Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
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Prison None
Requires: None Holds captured enemy heroes. |
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Tower of Darkness level 1 -
1000 Requires: Village Hall Teaches 3 Level One Death Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. |
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Tower of Darkness level 2 -
1000 Requires: Tower of Darkness level 1 Teaches 3 Level Two Death Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. |
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Tower of Darkness level 3 -
1000 Requires: Tower of Darkness level 2 Teaches 3 Level Three Death Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. |
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Tower of Darkness level 4 -
1000 Requires: Tower of Darkness level 3 Teaches 2 Level Four Death Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points. |
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Tower of Darkness level 5 -
1000 Requires: Tower of Darkness level 4 Teaches 1 Level Five Death Magic spells. Heroes who visit or spend the night recover 100% of their spell points |
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Annex of Wizardry -
2500 Requires: Tower of Darkness level 1 Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
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Chaos Annex -
2500 Requires: Tower of Darkness level 1 Teaches Chaos Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Creature Dwellings
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Cemetery -
1500 Requires: Fort Generates Skeletons. |
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Torture Chamber -
1500 Requires: Fort Generates Imps. |
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Barrow Mound -
3250 Requires: Fort, Undead Transformer, Cemetery or Torture Chamber Generates Ghosts. Building the Barrow Mound prevents the construction of the Kennels. |
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Kennels -
3000 Requires: Fort, Torture Chamber Generates Cerberi. Building the Kennels prevents the construction of the Barrow Mound. |
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Mansion -
6250 Requires: Fort, Tavern, Barrow Mound or Kennels Generates Vampires. Building the Mansion prevents the construction of the Spawning Pit. |
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Spawning Pit -
6250 Requires: Fort, Tower of Darkness Level 1, Barrow Mound or Kennels Generates Venom Spawns. Building the Spawning Pit prevents the construction of the Mansion. |
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Dragon Graveyard -
14000 Requires: RFort, Necromancy Amplifier, Mansion or Spawning Pit Generates Bone Dragons. Building the Dragon Graveyard prevents the construction of the Temple of the Damned. |
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Temple of the Damned -
14000 Requires: Fort, Chaos Annex, Mansion or Spawning Pit Generates Devils. Building the Temple of the Damned prevents the construction of the Dragon Graveyard. |
Special Buildings
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Necromancy Amplifier -
1000 Requires: Fort, Tower of Darkness Level 1 Increases effects of Necromancy skill by 10 %. |
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Undead Transformer -
2500 Requires: Cemetery Converts Level One and Two creatures into skeletons, Level Three creatures into ghosts, and Level Four creatures into vampires. 1 Megadragon or 2 Faerie Dragons or 1 Black Dragon are converted into 1 Bone Dragon. |
Grail Building
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Infernal Effigy
Requires: Grail Provides 3000 gold per day. Also, the strength of all Death Magic spells are increased by 50%. The maximum number of creatures that can be raised by Necromancy is increased by 50%, and the effects of the Necromancy skill are increased by 10% |




























