Haven Buildings - Life Alignment
Standard Buildings
Village Hall -
500 Provides 500 gold per day. It is required before you can build any other town structure. |
Town Hall -
2500 , 5 , 5 Requires: Village Hall Provides 750 gold per day. |
City Hall -
2500 , 10 , 10 , 5 , 5 Requires: Town Hall Provides 1000 gold per day. |
Fort -
5000
, 20
, 20
Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
Citadel -
7500
, 10
, 10
Requires: Fort Builds a moat and level two city wall. |
Castle -
7500
, 10
, 10
Requires: Citadel Builds a keep and level three city wall. |
Tavern -
500
, 2
Requires: Village Hall Allows the recruitment of heroes. |
Order of Paladins -
3000
, 14
Requires: Village Hall Sells Swords (500 ), Plate Mail (1000 ), and Potions of Restoration (500 ), Holy Water (500 ); Healing (500 ), Mirth (500 ) and Immortality (1000 ). |
Caravan -
4000
, 10
Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
Shipyard -
2000
, 20
Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
Prison None
Requires: None Holds captured enemy heroes. |
Holy Cathedral level 1 -
1000
, 3
, 3
Requires: Village Hall Teaches 3 Level One Life Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. |
Holy Cathedral level 2 -
1000
, 1
, 1
Requires: Holy Cathedral level 1 Teaches 3 Level Two Life Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. |
Holy Cathedral level 3 -
1000
, 1
, 1
Requires: Holy Cathedral level 2 Teaches 3 Level Three Life Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. |
Holy Cathedral level 4 -
1000
, 1
, 1
Requires: Holy Cathedral level 3 Teaches 2 Level Four Life Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points. |
Holy Cathedral level 5 -
1000
, 1
, 1
Requires: Holy Cathedral level 4 Teaches 1 Level Five Life Magic spells. Heroes who visit or spend the night recover 100% of their spell points |
Order of Nature -
2500
, 2
, 2
, 2
Requires: Holy Cathedral level 1 Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Order of Enchantment -
2500
, 2
, 2
, 2
Requires: Holy Cathedral level 1 Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Creature Dwellings
Squire's Guild -
1500
Requires: Fort Generates Squires. |
Archery Range -
1500
Requires: Fort Generates Crossbowmen. |
Guardhouse -
3000
, 3
, 3
Requires: Fort, Tavern, Squire's Guild or Archery Range Generates Pikemen. Building the Guardhouse prevents the construction of the Ballista Works. |
Ballista Works -
3000
, 6
Requires: Fort, Archery Range Generates Ballistae. Building the Ballista Works prevents the construction of the Guardhouse. |
Barracks -
6250
, 12
, 12
Requires: Fort, Order of Paladins, Guardhouse or Ballista Works Generates Crusaders. Building the Barracks prevents the construction of the Monastery. |
Monastery -
6250
, 4
, 4
, 8
Requires: Fort, Abbey, Guardhouse or Ballista Works Generates Monks. Building the Monastery prevents the construction of the Barracks. |
Knight's Chapter -
14000
, 40
, 32
Requires: Fort, Stables, Order of Paladins, Monastery or Barracks Generates Champions. Building the Knight's Chapter prevents the construction of the Altar of Light. |
Altar of Light -
14000
, 12
, 10
, 15
, 12
Requires: Fort, Seminary, Monastery or Barracks Generates Angels. Building the Altar of Light prevents the construction of the Knight's Chapter. |
Special Buildings
Stables -
2750
, 10
Requires: Village Hall Provides armies with +5 movement for the next 7 days. |
Abbey -
1000
, 4
, 4
Requires: Fort Provides +2 morale until the next battle. |
Seminary -
5750
, 5
, 5
, 2
, 2
Requires: Abbey Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from secondary skills for Tactics, Combat, Life Magic, Order Magic and Nature Magic. |
Grail Building
Holy Avatar
Requires: Grail Provides 3000 gold per day. Also, the strength of all Life Magic spells are increased by 50%. |