Haven Buildings - Life Alignment

Haven Building Chart

Standard Buildings

Village Hall Village Hall - 500 Gold
Provides 500 gold per day. It is required before you can build any other town structure.
Town Hall Town Hall - 2500 Gold , 5 Wood , 5 Ore
Requires: Village Hall
Provides 750 gold per day.
City Hall City Hall - 2500 Gold , 10 Wood , 10 Ore , 5 Crystal , 5 Gems
Requires: Town Hall
Provides 1000 gold per day.
Fort Fort - 5000 Gold , 20 Wood , 20 Ore
Requires: Village Hall
Builds a level one city wall. It is required to build 1st level creature dwellings.
Citadel Citadel - 7500 Gold , 10 Wood , 10 Ore
Requires: Fort
Builds a moat and level two city wall.
Castle Castle - 7500 Gold , 10 Wood , 10 Ore
Requires: Citadel
Builds a keep and level three city wall.
Tavern Tavern - 500 Gold , 2 Wood
Requires: Village Hall
Allows the recruitment of heroes.
Order of Paladins Order of Paladins - 3000 Gold , 14 Ore
Requires: Village Hall
Sells Swords (500 Gold), Plate Mail (1000 Gold), and Potions of Restoration (500 Gold), Holy Water (500 Gold); Healing (500 Gold), Mirth (500 Gold) and Immortality (1000 Gold).
Caravan Caravan - 4000 Gold , 10 Wood
Requires: Fort
Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate
Shipyard Shipyard - 2000 Gold , 20 Wood
Requires: Fort, A body of water is required near the town.
Build ships, and allows caravans to travel across bodies of water.
Prison Prison None
Requires: None
Holds captured enemy heroes.
Holy Cathedral level 1 Holy Cathedral level 1 - 1000 Gold , 3 Wood , 3 Ore
Requires: Village Hall
Teaches 3 Level One Life Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points.
Holy Cathedral level 2 Holy Cathedral level 2 - 1000 Gold , 1 Wood , 1 Ore
Requires: Holy Cathedral level 1
Teaches 3 Level Two Life Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points.
Holy Cathedral level 3 Holy Cathedral level 3 - 1000 Gold , 1 Wood , 1 Ore
Requires: Holy Cathedral level 2
Teaches 3 Level Three Life Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.
Holy Cathedral level 4 Holy Cathedral level 4 - 1000 Gold , 1 Wood , 1 Ore
Requires: Holy Cathedral level 3
Teaches 2 Level Four Life Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.
Holy Cathedral level 5 Holy Cathedral level 5 - 1000 Gold , 1 Wood , 1 Ore
Requires: Holy Cathedral level 4
Teaches 1 Level Five Life Magic spells. Heroes who visit or spend the night recover 100% of their spell points
Order of Nature Order of Nature - 2500 Gold , 2 Wood , 2 Ore , 2 Crystal
Requires: Holy Cathedral level 1
Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five.
Order of Enchantment Order of Enchantment - 2500 Gold , 2 Wood , 2 Ore , 2 Gems
Requires: Holy Cathedral level 1
Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five.

Creature Dwellings

Squire's Guild Squire's Guild - 1500 Gold
Requires: Fort
Generates Squires.
Archery Range Archery Range - 1500 Gold
Requires: Fort
Generates Crossbowmen.
Guardhouse Guardhouse - 3000 Gold , 3 Wood , 3 Ore
Requires: Fort, Tavern, Squire's Guild or Archery Range
Generates Pikemen. Building the Guardhouse prevents the construction of the Ballista Works.
Balista Works Ballista Works - 3000 Gold , 6 Wood
Requires: Fort, Archery Range
Generates Ballistae. Building the Ballista Works prevents the construction of the Guardhouse.
Barracks Barracks - 6250 Gold , 12 Wood , 12 Ore
Requires: Fort, Order of Paladins, Guardhouse or Ballista Works
Generates Crusaders. Building the Barracks prevents the construction of the Monastery.
Monastery Monastery - 6250 Gold , 4 Wood , 4 Ore , 8 Crystal
Requires: Fort, Abbey, Guardhouse or Ballista Works
Generates Monks. Building the Monastery prevents the construction of the Barracks.
Knight's Chapter Knight's Chapter - 14000 Gold , 40 Wood , 32 Ore
Requires: Fort, Stables, Order of Paladins, Monastery or Barracks
Generates Champions. Building the Knight's Chapter prevents the construction of the Altar of Light.
Altar of Light Altar of Light - 14000 Gold , 12 Wood , 10 Ore , 15 Crystal , 12 Gems
Requires: Fort, Seminary, Monastery or Barracks
Generates Angels. Building the Altar of Light prevents the construction of the Knight's Chapter.

Special Buildings

Stables Stables - 2750 Gold , 10 Wood
Requires: Village Hall
Provides armies with +5 movement for the next 7 days.
Abbey Abbey - 1000 Gold , 4 Wood , 4 Ore
Requires: Fort
Provides +2 morale until the next battle.
Seminary Seminary - 5750 Gold , 5 Wood , 5 Ore , 2 Crystal , 2 Gems
Requires: Abbey
Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from secondary skills for Tactics, Combat, Life Magic, Order Magic and Nature Magic.

Grail Building

Holy Avatar Holy Avatar
Requires: Grail
Provides 3000 gold per day. Also, the strength of all Life Magic spells are increased by 50%.