Academy Buildings - Order Alignment
Standard Buildings
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Village Hall -
500 Provides 500 gold per day. It is required before you can build any other town structure. |
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Town Hall -
2500 Requires: Village Hall Provides 750 gold per day. |
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City Hall -
2500 Requires: Town Hall Provides 1000 gold per day. |
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Fort -
5000 Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
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Citadel -
7500 Requires: Fort Builds a moat and level two city wall. |
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Castle -
7500 Requires: Citadel Builds a keep and level three city wall. |
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Tavern -
500 Requires: Village Hall Allows the recruitment of heroes. |
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Alchemist's Shop -
3000 Requires: Village Hall Sells the Telescope (500 |
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Caravan -
4000 Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
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Shipyard -
2000 Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
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Prison None
Requires: None Holds captured enemy heroes. |
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Institute of Magic level 1 -
1000 Requires: Village Hall Teaches 3 Level One Order Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. |
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Institute of Magic level 2 -
1000 Requires: Institute of Magic level 1 Teaches 3 Level Two Order Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. |
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Institute of Magic level 3 -
1000 Requires: Institute of Magic level 2 Teaches 3 Level Three Order Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. |
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Institute of Magic level 4 -
1000 Requires: Institute of Magic level 3 Teaches 2 Level Four Order Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points. |
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Institute of Magic level 5 -
1000 Requires: Institute of Magic level 4 Teaches 1 Level Five Order Magic spells. Heroes who visit or spend the night recover 100% of their spell points |
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Clerical Library -
2500 Requires: Institute of Magic level 1 Teaches Life Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
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Necromantic Library -
2500 Requires: Institute of Magic level 1 Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Creature Dwellings
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Dwarven Mines -
1500 Requires: Fort Generates Dwarves. |
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Halfling Burrows -
1500 Requires: Fort Generates Halflings. |
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Golem Factory -
3000 Requires: Fort, Institute of Magic Level 1, Dwarven Mines or Halfling Burrow Generates Golems. Building the Golem Factory prevents the construction of the Mage Tower. |
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Mage Tower -
2750 Requires: Fort, Institute of Magic Level 1, Dwarven Mines or Halfling Burrow Generates Magi. Building the Mage Tower prevents the construction of the Golem Factory. |
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Golden Pavilion -
6250 Requires: Fort, Treasury, Mage Tower or Golem Factory Generates Nagas. Building the Golden Pavilion prevents the construction of the Altar of Wishes. |
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Altar of Wishes -
6250 Requires: Fort, Clerical Library, Mage Tower or Golem Factory Generates Genies. Building the Altar of Wishes prevents the construction of the Golden Pavilion. |
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Dragon Factory -
14000 Requires: Fort, Alchemist's Shop, University, Golden Pavilion or Altar of Wishes Generates Dragon Golems. Building the Dragon Factory prevents the construction of the Cloud Castle. |
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Cloud Castle -
14000 Requires: Castle, Golden Pavilion or Altar of Wishes Generates Titans. Building the Cloud Castle prevents the construction of the Dragon Factory. |
Special Buildings
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Treasury -
6000 Requires: Fort, Town Hall Provides an extra 10% gold per week. |
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University -
5750 Requires: Fort Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from the secondary skills for Nobility, Scouting, Life Magic, Order Magic, and Death Magic. |
Grail Building
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Great Library
Requires: Grail Provides 3000 gold per day. Also, the strength of all Order Magic spells are increased by 50%. All Institutes of magic for this player contains spells as if they were Level 5. A hero who stays in a town with an Institute of Magic can exceed his/her normal spell points limit by 25% for every level over a Level 1 Institute of Magic. |




























