Asylum Buildings - Chaos Alignment
Standard Buildings
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Village Hall -
500 Provides 500 gold per day. It is required before you can build any other town structure. |
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Town Hall -
2500 Requires: Village Hall Provides 750 gold per day. |
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City Hall -
2500 Requires: Town Hall Provides 1000 gold per day. |
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Fort -
5000 Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
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Citadel -
7500 Requires: Fort Builds a moat and level two city wall. |
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Castle -
7500 Requires: Citadel Builds a keep and level three city wall. |
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Tavern -
500 Requires: Village Hall Allows the recruitment of heroes. |
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Rogue's Guild -
3000 Requires: Village Hall Sells Greatswords (1000 |
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Caravan -
4000 Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
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Shipyard -
2000 Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
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Prison None
Requires: None Holds captured enemy heroes. |
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Sorcerer's Guild level 1 -
1000 Requires: Village Hall Teaches 3 Level One Chaos Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. |
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Sorcerer's Guild level 2 -
1000 Requires: Sorcerer's Guild level 1 Teaches 3 Level Two Chaos Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. |
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Sorcerer's Guild level 3 -
1000 Requires: Sorcerer's Guild level 2 Teaches 3 Level Three Chaos Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. |
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Sorcerer's Guild level 4 -
1000 Requires: Sorcerer's Guild level 3 Teaches 2 Level Four Chaos Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points. |
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Sorcerer's Guild level 5 -
1000 Requires: Sorcerer's Guild level 4 Teaches 1 Level Five Chaos Magic spells. Heroes who visit or spend the night recover 100% of their spell points |
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Hall of the Dead -
2500 Requires: Sorcerer's Guild level 1 Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
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Witch Hall -
2500 Requires: Sorcerer's Guild level 1 Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Creature Dwellings
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Den of Thieves -
1500 Requires: Fort Generates Bandits. |
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Orc Towers -
1500 Requires: Fort Generates Orcs. |
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Statuary Garden -
3000 Requires: Fort, Sorcerer's Guild Level 1, Den of Thieves or Orc Towers Generates Medusas. Building the Statuary Garden prevents the construction of the Labyrinth. |
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Labyrinth -
3000 Requires: Fort, Thieves Gauntlet, Den of Thieves or Orc Towers. Generates Minotaurs. Building the Labyrinth prevents the construction of the Statuary Garden. |
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Black Wood -
6250 Requires: Fort, Caravan, Statuary Garden or Labyrinth Generates Nightmares. Building the Black Wood prevents the construction of the Volcanic Vent. |
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Volcanic Vent -
6250 Requires: Fort, Rogue's Guild, Statuary Garden or Labyrinth Generates Efreeti. Building the Volcanic Vent prevents the construction of the Black Wood. |
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Hydra Pond -
14000 Requires: Fort, Witch Hall, Black Wood or Volcanic Vent Generates Hydras. Building the Hydra Pond prevents the construction of the Dragon Cave. |
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Dragon Cave -
14000 Requires: Fort, Hall of the Dead, Black Wood or Volcanic Vent Generates Black Dragons. Building the Dragon Cave prevents the construction of the Hydra Pond. |
Special Buildings
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Mana Vortex -
1000 Requires: Sorcerer's Guild Level 2 Temporarily gives the hero twice their normal number of spell points. |
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Battle Academy -
2000 Requires: Fort Provides each hero with + 1,000 experience. |
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Thieves Gauntlet -
1000 Requires: Fort Increases the hero's Melee Attack by 3 and Ranged Attack by 2. |
Grail Building
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Eye of Chaos
Requires: Grail Provides 3000 gold per day. Also, the strength of all Chaos Magic spells are increased by 50%. |





























