Stronghold Buildings - Might Alignment

Stronghold Building Chart

Standard Buildings

Village Hall Village Hall - 500 Gold
Provides 500 gold per day. It is required before you can build any other town structure.
Town Hall Town Hall - 2500 Gold , 5 Wood , 5 Ore
Requires: Village Hall
Provides 750 gold per day.
City Hall City Hall - 2500 Gold , 10 Wood , 10 Ore , 5 Crystal , 5 Gems
Requires: Town Hall
Provides 1000 gold per day.
Fort Fort - 5000 Gold , 20 Wood , 20 Ore
Requires: Village Hall
Builds a level one city wall. It is required to build 1st level creature dwellings.
Citadel Citadel - 7500 Gold , 10 Wood , 10 Ore
Requires: Fort
Builds a moat and level two city wall.
Castle Castle - 7500 Gold , 10 Wood , 10 Ore
Requires: Citadel
Builds a keep and level three city wall.
Tavern Tavern - 500 Gold , 2 Wood
Requires: Village Hall
Allows the recruitment of heroes.
Arsenal Arsenal - 5000 Gold , 12 Wood , 12 Ore
Requires: Village Hall
Sells Axes (500 Gold), Greatswords (1000 Gold), Leather (250 Gold), Shields (100 Gold), and Potions of Immortality (1000 Gold), Restoration (500 Gold), Resistance (500 Gold), Endurance (500 Gold) and Quickness (500 Gold).
Caravan Caravan - 4000 Gold , 10 Wood
Requires: Fort
Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate
Shipyard Shipyard - 2000 Gold , 20 Wood
Requires: Fort, A body of water is required near the town.
Build ships, and allows caravans to travel across bodies of water.
Prison Prison None
Requires: None
Holds captured enemy heroes.

Creature Dwellings

Longhouse Longhouse - 1500 Gold
Requires: Fort
Generates Berserkers.
Centaur Stables Centaur Stables - 1500 Gold
Requires: Fort
Generates Centaurs.
Nomad Tents Nomad Tents - 3000 Gold , 6 Wood
Requires: Fort, Caravan, Longhouse or Centaur Stables
Generates Nomads. Building the Nomad Tents prevents the construction of the Harpy Peak.
Harpy Peak Harpy Peak - 3000 Gold , 4 Wood , 1 Mercury
Requires: Citadel, Longhouse or Centaur Stables
Generates Harpies. Building the Harpy Peak prevents the construction of the Nomad Tents.
Ogre Fort Ogre Fort - 6250 Gold , 8 Wood , 8 Ore , 1 Crystal , 1 Gems , 1 Mercury , 1 Sulfur
Requires: Fort, Tavern, Nomad Tents or Harpy Peak
Generates Ogre Magi. Building the Ogre Fort prevents the construction of the Cyclops Cave.
Cyclops Cave Cyclops Cave - 6500 Gold , 4 Ore , 10 Crystal
Requires: Fort, Wrestling Pits, Nomad Tents or Harpy Peak
Generates Cyclopses. Building the Cyclops Cave prevents the construction of the Ogre Fort.
Cliff Nest Cliff Nest - 14000 Gold , 20 Wood , 6 Crystal , 16 Mercury , 6 Sulfur
Requires: Castle, Cyclops Cave or Ogre Fort
Generates Thunderbirds. Building the Cliff Nest prevents the construction of the Behemoth Crag.
Behemoth Crag Behemoth Crag - 14000 Gold , 6 Wood , 20 Ore , 24 Crystal
Requires: Fort, Arena of Honor, Arsenal, Cyclops Cave or Ogre Fort
Generates Behemoths. Building the Behemoth Crag prevents the construction of the Cliff Nest.

Special Buildings

Wrestling Pits Wrestling Pits - 1000 Gold , 6 Ore
Requires: Village Hall
Increases a hero's Melee Attack by 3 and Ranged Attack by 2.
Arena of Honor Arena of Honor - 1000 Gold , 6 Ore
Requires: Fort
Increases the hero's Melee and Ranged Defence by 3.
Magic Dampener Magic Dampener - 2000 Gold , 10 Ore
Requires: Fort
All heroes gain +10 % magic resistance for each Magic Dampener. The Dampeners act separately of each other, not cumulatively.
Breeding Pens Breeding Pens - 15000 Gold , 10 Wood , 30 Ore
Requires: Ogre Fort or Cyclops Cave
This town gains + 50% creature growth.

Grail Building

Festival of Life Festival of Life
Requires: Grail
Provides 3000 gold per day. Also, the creature growth in this town increases by 100%, and the creature growth in all of the player's other Strongholds increases by 25%.