Heroes of Might and Magic 4 (IV)

Heroes of Might and Magic IV Overview

Heroes of Might and Magic 4 is radically different from Heroes of Might and Magic 3. Some of the major differences are: 3D perspective on the adventure map and on the battlefield, heroes now take part in battles along with their creatures, six towns with standardised graphic layout, no more creature upgrades, requirement to select between creature dwellings, addition of potions, heroes of the same type are identical, different primary and secondary skills system, more spellcasters among creatures, schools of magic are aligned with town types, creatures can walk on the map without heroes. Clearly, the intention has been to make a unique game, not a bigger and better Heroes 3.

Heroes 4 was obviously underfunded - the game release was dellayed significantly, campaign scenarios only feature drawn pictures which often repeat between different campaigns, and the multiplayer feature was implemented only after the game release. Many fans were severely disappointed by Heroes 4, for many valid reasons. It caused a noticeable decline over the entire online Heroes community.

The game has many great innovative features and a new graphics style. Each town type is quite unique from the others, having its own strengths and weaknesses. The game didn't become a major hit, but it is fun to play. Heroes 4 campaigns offer surprising philosophical depth compared to all previous Heroes of Might and Magic games - you can browse the campaign scenarios below to get a sense of this. Much of the story happens inside the campaign maps, so scenario descriptions and narratives are a mere overview.

Among the most notable strategic developments are:

Like the developers said: It's all new Heroes. Period.